void ViewWidget::keyReleaseEvent(QKeyEvent *event)
{
// Update mouse_modifiers_ also if modifiers change, but pointer doesn't move
- if (mouse_point_.x() >= 0 && mouse_point_.y() >= 0) // mouse is inside
+ if ((mouse_point_.x() >= 0) && (mouse_point_.y() >= 0)) // mouse is inside
mouse_modifiers_ = event->modifiers();
update();
}
void ViewWidget::keyPressEvent(QKeyEvent *event)
{
// Update mouse_modifiers_ also if modifiers change, but pointer doesn't move
- if (mouse_point_.x() >= 0 && mouse_point_.y() >= 0) // mouse is inside
+ if ((mouse_point_.x() >= 0) && (mouse_point_.y() >= 0)) // mouse is inside
mouse_modifiers_ = event->modifiers();
update();
}