~View();
+ virtual ViewType get_type() const;
+
/**
* Resets the view to its default state after construction. It does however
* not reset the signal bases or any other connections with the session.
*/
unordered_set< shared_ptr<Signal> > signals() const;
+ shared_ptr<Signal> get_signal_by_signalbase(shared_ptr<data::SignalBase> base) const;
+
virtual void clear_signals();
void add_signal(const shared_ptr<Signal> signal);
virtual const View* view() const;
Viewport* viewport();
-
const Viewport* viewport() const;
+ QAbstractScrollArea* scrollarea() const;
+
const Ruler* ruler() const;
virtual void save_settings(QSettings &settings) const;
void extents_changed(bool horz, bool vert);
private Q_SLOTS:
-
void on_signal_name_changed();
void on_splitter_moved();
void h_scroll_value_changed(int value);
void v_scroll_value_changed();
+ void on_grab_ruler(int ruler_id);
+
void signals_changed();
void capture_state_updated(int state);
QShortcut *zoom_in_shortcut_, *zoom_in_shortcut_2_;
QShortcut *zoom_out_shortcut_, *zoom_out_shortcut_2_;
QShortcut *home_shortcut_, *end_shortcut_;
+ QShortcut *grab_ruler_left_shortcut_, *grab_ruler_right_shortcut_;
+ QShortcut *cancel_grab_shortcut_;
unordered_set< shared_ptr<Signal> > signals_;
vector< shared_ptr<TriggerMarker> > trigger_markers_;
QWidget* hover_widget_;
+ TimeMarker* grabbed_widget_;
QPoint hover_point_;
shared_ptr<Signal> signal_under_mouse_cursor_;
uint16_t snap_distance_;