this, SLOT(on_signals_moved()));
}
-int Viewport::get_total_height() const
-{
- int h = 0;
- for (auto &i : _view)
- h = max(i->v_offset() + View::SignalHeight, h);
- return h;
-}
-
void Viewport::signals_updated()
{
for (shared_ptr<RowItem> r : _view) {