+}
+
+shared_ptr<ViewItem> Viewport::get_mouse_over_item(const QPoint &pt)
+{
+ const vector< shared_ptr<ViewItem> > items(this->items());
+ for (auto i = items.rbegin(); i != items.rend(); i++)
+ if ((*i)->enabled() &&
+ (*i)->hit_box_rect(rect()).contains(pt))
+ return *i;
+ return nullptr;
+}
+
+void Viewport::item_hover(const shared_ptr<ViewItem> &item)
+{
+ if (item)
+ setCursor(dynamic_pointer_cast<RowItem>(item) ?
+ Qt::SizeVerCursor : Qt::SizeHorCursor);
+ else
+ unsetCursor();
+}
+
+void Viewport::drag()
+{
+ drag_offset_ = view_.offset();
+}
+
+void Viewport::drag_by(const QPoint &delta)
+{
+ if (isnan(drag_offset_))
+ return;
+
+ view_.set_scale_offset(view_.scale(), drag_offset_ -
+ delta.x() * view_.scale());
+}
+
+void Viewport::drag_release()
+{
+ drag_offset_ = numeric_limits<double>::signaling_NaN();
+}
+
+vector< shared_ptr<ViewItem> > Viewport::items()
+{
+ vector< shared_ptr<ViewItem> > items(view_.begin(), view_.end());
+ const vector< shared_ptr<TimeItem> > time_items(view_.time_items());
+ copy(time_items.begin(), time_items.end(), back_inserter(items));
+ return items;
+}
+
+bool Viewport::touch_event(QTouchEvent *event)
+{
+ QList<QTouchEvent::TouchPoint> touchPoints = event->touchPoints();
+
+ if (touchPoints.count() != 2) {
+ pinch_zoom_active_ = false;
+ return false;
+ }
+
+ const QTouchEvent::TouchPoint &touchPoint0 = touchPoints.first();
+ const QTouchEvent::TouchPoint &touchPoint1 = touchPoints.last();
+
+ if (!pinch_zoom_active_ ||
+ (event->touchPointStates() & Qt::TouchPointPressed)) {
+ pinch_offset0_ = view_.offset() + view_.scale() * touchPoint0.pos().x();
+ pinch_offset1_ = view_.offset() + view_.scale() * touchPoint1.pos().x();
+ pinch_zoom_active_ = true;
+ }
+
+ double w = touchPoint1.pos().x() - touchPoint0.pos().x();
+ if (abs(w) >= 1.0) {
+ const double scale =
+ fabs((pinch_offset1_ - pinch_offset0_) / w);
+ double offset = pinch_offset0_ - touchPoint0.pos().x() * scale;
+ if (scale > 0)
+ view_.set_scale_offset(scale, offset);
+ }
+
+ if (event->touchPointStates() & Qt::TouchPointReleased) {
+ pinch_zoom_active_ = false;
+
+ if (touchPoint0.state() & Qt::TouchPointReleased) {
+ // Primary touch released
+ drag_release();
+ } else {
+ // Update the mouse down fields so that continued
+ // dragging with the primary touch will work correctly
+ mouse_down_point_ = touchPoint0.pos().toPoint();
+ drag();
+ }
+ }