]> sigrok.org Git - pulseview.git/blobdiff - logicsignal.cpp
Added record length selector
[pulseview.git] / logicsignal.cpp
index 7a86b7c6bfbd60ea26170823bfe43f7573fb13d3..79a27ddd05c97996cc6f7332b3b6b3a7ab4e4058 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
  */
 
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include <math.h>
+
+#include "extdef.h"
+
+#include "logicdata.h"
+#include "logicdatasnapshot.h"
 #include "logicsignal.h"
 
-LogicSignal::LogicSignal(QString name, boost::shared_ptr<SignalData> data,
+using namespace boost;
+using namespace std;
+
+const float Log2 = logf(2.0f);
+
+const float LogicSignal::Margin = 10.0f;
+
+const float LogicSignal::EdgeColour[3] =       {0.50f, 0.50f, 0.50f};
+const float LogicSignal::HighColour[3] =       {0.00f, 0.75f, 0.00f};
+const float LogicSignal::LowColour[3] =        {0.75f, 0.00f, 0.00f};
+
+const QColor LogicSignal::LogicSignalColours[10] = {
+       QColor(0x16, 0x19, 0x1A),       // Black
+       QColor(0x8F, 0x52, 0x02),       // Brown
+       QColor(0xCC, 0x00, 0x00),       // Red
+       QColor(0xF5, 0x79, 0x00),       // Orange
+       QColor(0xED, 0xD4, 0x00),       // Yellow
+       QColor(0x73, 0xD2, 0x16),       // Green
+       QColor(0x34, 0x65, 0xA4),       // Blue
+       QColor(0x75, 0x50, 0x7B),       // Violet
+       QColor(0x88, 0x8A, 0x85),       // Grey
+       QColor(0xEE, 0xEE, 0xEC),       // White
+};
+
+LogicSignal::LogicSignal(QString name, shared_ptr<LogicData> data,
        int probe_index) :
-       Signal(name, data),
+       Signal(name),
+       _data(data),
        _probe_index(probe_index)
 {
        assert(_probe_index >= 0);
 }
 
-void LogicSignal::paint(QGLWidget &widget, const QRect &rect)
+void LogicSignal::paint(QGLWidget &widget, const QRect &rect,
+       double scale, double offset)
+{
+       Point2F *vertex;
+
+       vector< pair<int64_t, bool> > edges;
+
+       assert(scale > 0);
+       assert(_data);
+
+       const float high_offset = rect.top() + Margin;
+       const float low_offset = rect.bottom() - Margin;
+
+       const queue< shared_ptr<LogicDataSnapshot> > &snapshots =
+               _data->get_snapshots();
+       if(snapshots.empty())
+               return;
+
+       const shared_ptr<LogicDataSnapshot> &snapshot = snapshots.front();
+
+       const double pixels_offset = offset / scale;
+       const double samplerate = _data->get_samplerate();
+       const double start_time = _data->get_start_time();
+       const int64_t last_sample = snapshot->get_sample_count() - 1;
+       const double samples_per_pixel = samplerate * scale;
+       const double start = samplerate * (offset - start_time);
+       const double end = start + samples_per_pixel * rect.width();
+       const int64_t quantization_length = 1LL << (int64_t)floorf(
+               max(logf((float)samples_per_pixel) / Log2, 0.0f));
+
+       snapshot->get_subsampled_edges(edges,
+               min(max((int64_t)floor(start), (int64_t)0), last_sample),
+               min(max((int64_t)ceil(end), (int64_t)0), last_sample),
+               quantization_length, _probe_index);
+
+       // Paint the edges
+       const unsigned int edge_point_count = (edges.size() - 2) * 2;
+       Point2F *const edge_points = new Point2F[edge_point_count];
+       vertex = edge_points;
+
+       for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin() + 1;
+           i != edges.end() - 1; i++)
+       {
+               const int x = (int)((*i).first / samples_per_pixel - pixels_offset) +
+                       rect.left();
+
+               vertex->x = x, vertex->y = high_offset;
+               vertex++;
+               vertex->x = x, vertex->y = low_offset;
+               vertex++;
+       }
+
+       glColor3fv(EdgeColour);
+       paint_lines(edge_points, edge_point_count);
+       delete[] edge_points;
+
+       // Paint the caps
+       const unsigned int max_cap_point_count = (edges.size() - 1) * 2;
+       Point2F *const cap_points = new Point2F[max_cap_point_count];
+
+       glColor3fv(HighColour);
+       paint_caps(cap_points, edges, true, samples_per_pixel,
+               pixels_offset, rect.left(), high_offset);
+       glColor3fv(LowColour);
+       paint_caps(cap_points, edges, false, samples_per_pixel,
+               pixels_offset, rect.left(), low_offset);
+
+       delete[] cap_points;
+}
+
+int LogicSignal::paint_caps(Point2F *const cap_points,
+       vector< pair<int64_t, bool> > &edges, bool level,
+       double samples_per_pixel, double pixels_offset, int x_offset,
+       int y_offset)
+{
+       Point2F *vertex = cap_points;
+
+       for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin();
+           i != (edges.end() - 1); i++)
+               if((*i).second == level)
+               {
+                       vertex->x = (int)((*i).first / samples_per_pixel -
+                               pixels_offset) + x_offset - 1;
+                       vertex->y = y_offset;
+                       vertex++;
+
+                       vertex->x = (int)((*(i+1)).first / samples_per_pixel -
+                               pixels_offset) + x_offset;
+                       vertex->y = y_offset;
+                       vertex++;
+               }
+
+       paint_lines(cap_points, vertex - cap_points);
+}
+
+void LogicSignal::paint_lines(Point2F *points, int count)
+{
+       GLuint vbo_id;
+
+       assert(points);
+
+       glGenBuffers(1, &vbo_id);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
+
+       const unsigned int vbo_length = count * sizeof(Point2F);
+       glBufferData(GL_ARRAY_BUFFER, vbo_length, NULL, GL_STATIC_DRAW);
+       glBufferSubData(GL_ARRAY_BUFFER, 0, vbo_length, points);
+
+       glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
+
+       glVertexPointer(2, GL_FLOAT, sizeof(Point2F), 0);
+
+       glEnableClientState(GL_VERTEX_ARRAY);
+       glDrawArrays(GL_LINES,  0,  count);
+       glDisableClientState(GL_VERTEX_ARRAY);
+
+       glDeleteBuffers(1, &vbo_id);
+}
+
+QColor LogicSignal::get_colour() const
+{
+       return LogicSignalColours[_probe_index % countof(LogicSignalColours)];
+}
+
+int LogicSignal::get_nominal_offset(const QRect &rect) const
 {
-       glColor3f(1,0,0);
-       glBegin(GL_POLYGON);
-       glVertex2f(rect.left(), rect.top());
-       glVertex2f(rect.right(), rect.top());
-       glVertex2f(rect.right(), rect.bottom());
-       glEnd();
+       return rect.bottom() - Margin;
 }