Difference between revisions of "Protocol decoder:Nunchuk"
Jump to navigation
Jump to search
Uwe Hermann (talk | contribs) m |
|||
Line 55: | Line 55: | ||
File:Wii nunchuk probe setup.jpg|<small>Probe setup</small> | File:Wii nunchuk probe setup.jpg|<small>Probe setup</small> | ||
File:Wii nunchuk probing.jpg|<small>Probing</small> | File:Wii nunchuk probing.jpg|<small>Probing</small> | ||
File:PulseView Nunchuk.png|<small>PulseView decoding Nunchuk and I2C</small> | |||
</gallery> | </gallery> | ||
Revision as of 05:49, 5 January 2014
Name | Nintendo Wii Nunchuk |
---|---|
Description | Nintendo Wii Nunchuk controller |
Status | supported |
License | GPLv2+ |
Source code | decoders/nunchuk |
Input | i2c |
Output | nunchuk |
Probes | — |
Optional probes | — |
Options | — |
The nunchuk protocol decoder supports the Nintendo Wii Nunchuk protocol.
Hardware
TODO.
Wii Nunchuk via Buspirate v4
The i2c/wii_nunchuk directory in sigrok-dumps contains a set of example captures of I2C traffic from/to a Nintendo Wii Nunchuk game controller.
The logic analyzer used was a Saleae Logic (at 1MHz). It is probing the Wii Nunchuk that is connected to a Dangerous Prototypes Buspirate (v4) that is used as I2C master to talk to the Nunchuk controller.
Probe setup:
Probe | I2C pin |
---|---|
3 (red) | SCL |
7 (blue) | SDA |
Photos:
Protocol
TODO: Detailed protocol description.
Resources
TODO.