+After each transmission, the receiving controller appears to pull the clock
+line low for more than 100 microseconds. This inhibits transmission until the
+clock line is released, presumably because the receiving controller needs time
+to process data. Due to this, additional very short clock pulses can be
+observed, as the controller starts inhibiting communication only shortly after
+packets are received.
+
+
+ps2_keyboard_asdfgh_no_inhibit.sr
+---------------------------------
+
+The keys a, s, d, f and g pressed on a random PS/2 keyboard.
+
+In this dump, the receiving end was passive, without inhibiting communication.
+Thus only clock pulses produced by the keyboard can be observed.