fbuf[i] = ((data[i * 2] & 0xf0) >> 4) * 100;
fbuf[i] += (data[i * 2] & 0x0f) * 10;
fbuf[i] += ((data[i * 2 + 1] & 0xf0) >> 4);
fbuf[i] = ((data[i * 2] & 0xf0) >> 4) * 100;
fbuf[i] += (data[i * 2] & 0x0f) * 10;
fbuf[i] += ((data[i * 2 + 1] & 0xf0) >> 4);