--- /dev/null
+// Copyright (C) 2009 Ubixum, Inc.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
+/** \file lights.h
+ * macros for turning lights on the EZ-USB development board on and off.
+ **/
+
+#ifndef LIGHTS_H
+#define LIGHTS_H
+
+#include "fx2types.h"
+
+#ifndef FX1
+// FX2 Dev board lights
+#define D2ONH #0x88 // assembly high byte of light addr
+#define D2OFFH #0x80
+#define D3ONH #0x98
+#define D3OFFH #0x90
+#define D4ONH #0xA8
+#define D4OFFH #0xA0
+#define D5ONH #0xB8
+#define D5OFFH #0xB0
+volatile xdata at 0x8800 BYTE D2ON;
+volatile xdata at 0x8000 BYTE D2OFF;
+volatile xdata at 0x9800 BYTE D3ON;
+volatile xdata at 0x9000 BYTE D3OFF;
+volatile xdata at 0xA800 BYTE D4ON;
+volatile xdata at 0xA000 BYTE D4OFF;
+volatile xdata at 0xB800 BYTE D5ON;
+volatile xdata at 0xB000 BYTE D5OFF;
+#else
+// FX1 dev board lights
+#define D2ONH #0x80 // assembly high byte of light addr
+#define D2OFFH #0x81
+#define D3ONH #0x90
+#define D3OFFH #0x91
+#define D4ONH #0xA0
+#define D4OFFH #0xA1
+#define D5ONH #0xB0
+#define D5OFFH #0xB1
+volatile xdata at 0x8000 BYTE D2ON;
+volatile xdata at 0x8100 BYTE D2OFF;
+volatile xdata at 0x9000 BYTE D3ON;
+volatile xdata at 0x9100 BYTE D3OFF;
+volatile xdata at 0xA000 BYTE D4ON;
+volatile xdata at 0xA100 BYTE D4OFF;
+volatile xdata at 0xB000 BYTE D5ON;
+volatile xdata at 0xB100 BYTE D5OFF;
+#endif
+
+/**
+ * Easier to use macros defined below
+**/
+#define activate_light(LIGHT_ADDR) __asm \
+ mov __XPAGE, LIGHT_ADDR \
+ __endasm; __asm \
+ movx a, @r0 \
+__endasm \
+
+/**
+ * Easy to make lights blink with these macros:
+ * \code
+ * WORD ct=0;
+ * BOOL on=FALSE;
+ * while (TRUE) {
+ * if (!ct) {
+ * on=!on;
+ * if (on) d2on(); else d2off();
+ * }
+ * ++ct;
+ * }
+ * \endcode
+ **/
+#define d2on() activate_light(D2ONH)
+#define d2off() activate_light(D2OFFH)
+#define d3on() activate_light(D3ONH)
+#define d3off() activate_light(D3OFFH)
+#define d4on() activate_light(D4ONH)
+#define d4off() activate_light(D4OFFH)
+#define d5on() activate_light(D5ONH)
+#define d5off() activate_light(D5OFFH)
+
+#endif