+ build_lut_entry(masks[0], masks[0], lut->m0d);
+ build_lut_entry(masks[1], masks[1], lut->m1d);
+
+ /* Add glue logic */
+ if (masks[0] || masks[1]) {
+ /* Transition trigger. */
+ if (masks[0] & sigma->trigger.risingmask)
+ add_trigger_function(OP_RISE, FUNC_OR, 0, 0, &lut->m3);
+ if (masks[0] & sigma->trigger.fallingmask)
+ add_trigger_function(OP_FALL, FUNC_OR, 0, 0, &lut->m3);
+ if (masks[1] & sigma->trigger.risingmask)
+ add_trigger_function(OP_RISE, FUNC_OR, 1, 0, &lut->m3);
+ if (masks[1] & sigma->trigger.fallingmask)
+ add_trigger_function(OP_FALL, FUNC_OR, 1, 0, &lut->m3);
+ } else {
+ /* Only value/mask trigger. */
+ lut->m3 = 0xffff;
+ }