X-Git-Url: https://sigrok.org/gitweb/?p=pulseview.git;a=blobdiff_plain;f=logicsignal.cpp;h=79a27ddd05c97996cc6f7332b3b6b3a7ab4e4058;hp=8f984ea7ab4616c5d054cbedd01f09a5e88dfe76;hb=215f9499495716d6a33b53b0fa9cac47f0e43fbd;hpb=81a635d1f697166ce7bf78eda52c58ddf268d371 diff --git a/logicsignal.cpp b/logicsignal.cpp index 8f984ea7..79a27ddd 100644 --- a/logicsignal.cpp +++ b/logicsignal.cpp @@ -22,46 +22,172 @@ #include #include +#include + +#include "extdef.h" + +#include "logicdata.h" +#include "logicdatasnapshot.h" #include "logicsignal.h" -struct LogicVertex -{ - GLfloat x, y; +using namespace boost; +using namespace std; + +const float Log2 = logf(2.0f); + +const float LogicSignal::Margin = 10.0f; + +const float LogicSignal::EdgeColour[3] = {0.50f, 0.50f, 0.50f}; +const float LogicSignal::HighColour[3] = {0.00f, 0.75f, 0.00f}; +const float LogicSignal::LowColour[3] = {0.75f, 0.00f, 0.00f}; + +const QColor LogicSignal::LogicSignalColours[10] = { + QColor(0x16, 0x19, 0x1A), // Black + QColor(0x8F, 0x52, 0x02), // Brown + QColor(0xCC, 0x00, 0x00), // Red + QColor(0xF5, 0x79, 0x00), // Orange + QColor(0xED, 0xD4, 0x00), // Yellow + QColor(0x73, 0xD2, 0x16), // Green + QColor(0x34, 0x65, 0xA4), // Blue + QColor(0x75, 0x50, 0x7B), // Violet + QColor(0x88, 0x8A, 0x85), // Grey + QColor(0xEE, 0xEE, 0xEC), // White }; -LogicSignal::LogicSignal(QString name, boost::shared_ptr data, +LogicSignal::LogicSignal(QString name, shared_ptr data, int probe_index) : - Signal(name, data), + Signal(name), + _data(data), _probe_index(probe_index) { assert(_probe_index >= 0); } void LogicSignal::paint(QGLWidget &widget, const QRect &rect, - uint64_t scale, int64_t offset) + double scale, double offset) +{ + Point2F *vertex; + + vector< pair > edges; + + assert(scale > 0); + assert(_data); + + const float high_offset = rect.top() + Margin; + const float low_offset = rect.bottom() - Margin; + + const queue< shared_ptr > &snapshots = + _data->get_snapshots(); + if(snapshots.empty()) + return; + + const shared_ptr &snapshot = snapshots.front(); + + const double pixels_offset = offset / scale; + const double samplerate = _data->get_samplerate(); + const double start_time = _data->get_start_time(); + const int64_t last_sample = snapshot->get_sample_count() - 1; + const double samples_per_pixel = samplerate * scale; + const double start = samplerate * (offset - start_time); + const double end = start + samples_per_pixel * rect.width(); + const int64_t quantization_length = 1LL << (int64_t)floorf( + max(logf((float)samples_per_pixel) / Log2, 0.0f)); + + snapshot->get_subsampled_edges(edges, + min(max((int64_t)floor(start), (int64_t)0), last_sample), + min(max((int64_t)ceil(end), (int64_t)0), last_sample), + quantization_length, _probe_index); + + // Paint the edges + const unsigned int edge_point_count = (edges.size() - 2) * 2; + Point2F *const edge_points = new Point2F[edge_point_count]; + vertex = edge_points; + + for(vector::const_iterator i = edges.begin() + 1; + i != edges.end() - 1; i++) + { + const int x = (int)((*i).first / samples_per_pixel - pixels_offset) + + rect.left(); + + vertex->x = x, vertex->y = high_offset; + vertex++; + vertex->x = x, vertex->y = low_offset; + vertex++; + } + + glColor3fv(EdgeColour); + paint_lines(edge_points, edge_point_count); + delete[] edge_points; + + // Paint the caps + const unsigned int max_cap_point_count = (edges.size() - 1) * 2; + Point2F *const cap_points = new Point2F[max_cap_point_count]; + + glColor3fv(HighColour); + paint_caps(cap_points, edges, true, samples_per_pixel, + pixels_offset, rect.left(), high_offset); + glColor3fv(LowColour); + paint_caps(cap_points, edges, false, samples_per_pixel, + pixels_offset, rect.left(), low_offset); + + delete[] cap_points; +} + +int LogicSignal::paint_caps(Point2F *const cap_points, + vector< pair > &edges, bool level, + double samples_per_pixel, double pixels_offset, int x_offset, + int y_offset) +{ + Point2F *vertex = cap_points; + + for(vector::const_iterator i = edges.begin(); + i != (edges.end() - 1); i++) + if((*i).second == level) + { + vertex->x = (int)((*i).first / samples_per_pixel - + pixels_offset) + x_offset - 1; + vertex->y = y_offset; + vertex++; + + vertex->x = (int)((*(i+1)).first / samples_per_pixel - + pixels_offset) + x_offset; + vertex->y = y_offset; + vertex++; + } + + paint_lines(cap_points, vertex - cap_points); +} + +void LogicSignal::paint_lines(Point2F *points, int count) { GLuint vbo_id; - glColor3f(0,0,1); - LogicVertex vetices[3]; - vetices[0].x = rect.left(); - vetices[0].y = rect.top(); - vetices[1].x = rect.right(); - vetices[1].y = rect.bottom(); - vetices[2].x = rect.right(); - vetices[2].y = rect.top(); + assert(points); glGenBuffers(1, &vbo_id); glBindBuffer(GL_ARRAY_BUFFER, vbo_id); - glBufferData(GL_ARRAY_BUFFER, sizeof(vetices), NULL, GL_STATIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vetices), vetices); + const unsigned int vbo_length = count * sizeof(Point2F); + glBufferData(GL_ARRAY_BUFFER, vbo_length, NULL, GL_STATIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, vbo_length, points); glBindBuffer(GL_ARRAY_BUFFER, vbo_id); - glVertexPointer(2, GL_FLOAT, sizeof(LogicVertex), 0); + glVertexPointer(2, GL_FLOAT, sizeof(Point2F), 0); glEnableClientState(GL_VERTEX_ARRAY); - glDrawArrays(GL_LINE_STRIP, 0, 2); + glDrawArrays(GL_LINES, 0, count); glDisableClientState(GL_VERTEX_ARRAY); + + glDeleteBuffers(1, &vbo_id); +} + +QColor LogicSignal::get_colour() const +{ + return LogicSignalColours[_probe_index % countof(LogicSignalColours)]; +} + +int LogicSignal::get_nominal_offset(const QRect &rect) const +{ + return rect.bottom() - Margin; }