*/
#include <algorithm>
-
-#include <assert.h>
+#include <cassert>
#include <QtGui>
#include <QApplication>
case Bottom:
if (point_.y() > y())
return false;
- return true;
+ return true;
case Left:
if (point_.x() < (x() + width()))
case Left:
poly << QPoint(p.x() - l, p.y() + l);
break;
-
+
case Top:
poly << QPoint(p.x() + l, p.y() - l);
break;