this, SLOT(on_signals_moved()));
}
-void Viewport::signals_updated()
-{
- for (shared_ptr<RowItem> r : _view) {
- assert(r);
- connect(r.get(), SIGNAL(appearance_changed()),
- this, SLOT(update()));
- }
-}
-
void Viewport::paintEvent(QPaintEvent*)
{
vector< shared_ptr<RowItem> > row_items(_view.begin(), _view.end());