o->restack_items();
// Animate the items to their destination
- for (const auto &r : *this)
- r->animate_to_layout_v_offset();
+ const vector< shared_ptr<TraceTreeItem> > items(
+ list_by_type<TraceTreeItem>());
+ for (const auto &i : items)
+ i->animate_to_layout_v_offset();
}
void View::get_scroll_layout(double &length, Timestamp &offset) const
// Make a list of traces that are being added, and a list of traces
// that are being removed
- const set<shared_ptr<Trace>> prev_traces = list_by_type<Trace>();
+ const vector<shared_ptr<Trace>> prev_trace_list = list_by_type<Trace>();
+ const set<shared_ptr<Trace>> prev_traces(
+ prev_trace_list.begin(), prev_trace_list.end());
shared_lock<shared_mutex> lock(session_.signals_mutex());
const unordered_set< shared_ptr<Signal> > &sigs(session_.signals());