GLfloat x, y;
};
+private:
+ static const float Margin;
+
+ static const float EdgeColour[3];
+ static const float HighColour[3];
+ static const float LowColour[3];
+
public:
LogicSignal(QString name,
boost::shared_ptr<LogicData> data,
double offset);
private:
+
+ int paint_caps(Point2F *const cap_points,
+ std::vector< std::pair<int64_t, bool> > &edges,
+ bool level, double samples_per_pixel, double pixels_offset,
+ int x_offset, int y_offset);
+
static void paint_lines(Point2F *points, int count);
private: