]> sigrok.org Git - pulseview.git/blobdiff - logicsignal.cpp
Plot caps and edges with different colours
[pulseview.git] / logicsignal.cpp
index 5377287362065aed52da22a35b0a867cd9bd9542..67d72bef8b7c741190cad954f84fddd9f42103ed 100644 (file)
@@ -33,6 +33,12 @@ using namespace std;
 
 const float Log2 = logf(2.0f);
 
+const float LogicSignal::Margin = 10.0f;
+
+const float LogicSignal::EdgeColour[3] =       {0.50f, 0.50f, 0.50f};
+const float LogicSignal::HighColour[3] =       {0.00f, 0.75f, 0.00f};
+const float LogicSignal::LowColour[3] =        {0.75f, 0.00f, 0.00f};
+
 LogicSignal::LogicSignal(QString name, shared_ptr<LogicData> data,
        int probe_index) :
        Signal(name),
@@ -52,6 +58,9 @@ void LogicSignal::paint(QGLWidget &widget, const QRect &rect,
        assert(scale > 0);
        assert(_data);
 
+       const float high_offset = rect.top() + Margin;
+       const float low_offset = rect.bottom() - Margin;
+
        const queue< shared_ptr<LogicDataSnapshot> > &snapshots =
                _data->get_snapshots();
        if(snapshots.empty())
@@ -85,40 +94,53 @@ void LogicSignal::paint(QGLWidget &widget, const QRect &rect,
                const int x = (int)((*i).first / samples_per_pixel - pixels_offset) +
                        rect.left();
 
-               vertex->x = x, vertex->y = 10 + rect.top() - 1;
+               vertex->x = x, vertex->y = high_offset;
                vertex++;
-               vertex->x = x, vertex->y = 40 + rect.top();
+               vertex->x = x, vertex->y = low_offset;
                vertex++;
        }
 
-       glColor3f(0,0,1);
+       glColor3fv(EdgeColour);
        paint_lines(edge_points, edge_point_count);
        delete[] edge_points;
 
        // Paint the caps
-       const unsigned int cap_point_count = (edges.size() - 1) * 2;
-       Point2F *const cap_points = new Point2F[cap_point_count];
-       vertex = cap_points;
+       const unsigned int max_cap_point_count = (edges.size() - 1) * 2;
+       Point2F *const cap_points = new Point2F[max_cap_point_count];
 
-       for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin();
-           i != (edges.end() - 1); i++)
-       {
-               const int y = ((*i).second ? 10 : 40) + rect.top();
+       glColor3fv(HighColour);
+       paint_caps(cap_points, edges, true, samples_per_pixel,
+               pixels_offset, rect.left(), high_offset);
+       glColor3fv(LowColour);
+       paint_caps(cap_points, edges, false, samples_per_pixel,
+               pixels_offset, rect.left(), low_offset);
 
-               vertex->x = (int)((*i).first / samples_per_pixel - pixels_offset) +
-                       rect.left() - 1;
-               vertex->y = y;
-               vertex++;
+       delete[] cap_points;
+}
 
-               vertex->x = (int)((*(i+1)).first / samples_per_pixel - pixels_offset) +
-                       rect.left();
-               vertex->y = y;
-               vertex++;
-       }
+int LogicSignal::paint_caps(Point2F *const cap_points,
+       vector< pair<int64_t, bool> > &edges, bool level,
+       double samples_per_pixel, double pixels_offset, int x_offset,
+       int y_offset)
+{
+       Point2F *vertex = cap_points;
 
-       glColor3f(0,0,1);
-       paint_lines(cap_points, cap_point_count);
-       delete[] cap_points;
+       for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin();
+           i != (edges.end() - 1); i++)
+               if((*i).second == level)
+               {
+                       vertex->x = (int)((*i).first / samples_per_pixel -
+                               pixels_offset) + x_offset - 1;
+                       vertex->y = y_offset;
+                       vertex++;
+
+                       vertex->x = (int)((*(i+1)).first / samples_per_pixel -
+                               pixels_offset) + x_offset;
+                       vertex->y = y_offset;
+                       vertex++;
+               }
+
+       paint_lines(cap_points, vertex - cap_points);
 }
 
 void LogicSignal::paint_lines(Point2F *points, int count)