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1 /*
2  * This file is part of the sigrok project.
3  *
4  * Copyright (C) 2012 Joel Holdsworth <joel@airwebreathe.org.uk>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
19  */
20
21 #define GL_GLEXT_PROTOTYPES
22 #include <GL/gl.h>
23 #include <GL/glext.h>
24
25 #include <math.h>
26
27 #include "logicdata.h"
28 #include "logicdatasnapshot.h"
29 #include "logicsignal.h"
30
31 using namespace boost;
32 using namespace std;
33
34 const float Log2 = logf(2.0f);
35
36 const float LogicSignal::Margin = 10.0f;
37
38 const float LogicSignal::EdgeColour[3] =        {0.50f, 0.50f, 0.50f};
39 const float LogicSignal::HighColour[3] =        {0.00f, 0.75f, 0.00f};
40 const float LogicSignal::LowColour[3] = {0.75f, 0.00f, 0.00f};
41
42 LogicSignal::LogicSignal(QString name, shared_ptr<LogicData> data,
43         int probe_index) :
44         Signal(name),
45         _data(data),
46         _probe_index(probe_index)
47 {
48         assert(_probe_index >= 0);
49 }
50
51 void LogicSignal::paint(QGLWidget &widget, const QRect &rect,
52         double scale, double offset)
53 {
54         Point2F *vertex;
55
56         vector< pair<int64_t, bool> > edges;
57
58         assert(scale > 0);
59         assert(_data);
60
61         const float high_offset = rect.top() + Margin;
62         const float low_offset = rect.bottom() - Margin;
63
64         const queue< shared_ptr<LogicDataSnapshot> > &snapshots =
65                 _data->get_snapshots();
66         if(snapshots.empty())
67                 return;
68
69         const shared_ptr<LogicDataSnapshot> &snapshot = snapshots.front();
70
71         const double pixels_offset = offset / scale;
72         const double samplerate = _data->get_samplerate();
73         const double start_time = _data->get_start_time();
74         const int64_t last_sample = (int64_t)snapshot->get_sample_count() - 1;
75         const double samples_per_pixel = samplerate * scale;
76         const int64_t start = min(max((int64_t)(samplerate * (offset - start_time)),
77                 (int64_t)0), last_sample);
78         const int64_t end = min((int64_t)(start + samples_per_pixel * rect.width()),
79                 last_sample);
80         const int64_t quantization_length = 1LL << (int64_t)floorf(
81                 max(logf(samples_per_pixel / Log2), 0.0f));
82
83         snapshot->get_subsampled_edges(edges, start, end,
84                 quantization_length, _probe_index);
85
86         // Paint the edges
87         const unsigned int edge_point_count = (edges.size() - 2) * 2;
88         Point2F *const edge_points = new Point2F[edge_point_count];
89         vertex = edge_points;
90
91         for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin() + 1;
92             i != edges.end() - 1; i++)
93         {
94                 const int x = (int)((*i).first / samples_per_pixel - pixels_offset) +
95                         rect.left();
96
97                 vertex->x = x, vertex->y = high_offset;
98                 vertex++;
99                 vertex->x = x, vertex->y = low_offset;
100                 vertex++;
101         }
102
103         glColor3fv(EdgeColour);
104         paint_lines(edge_points, edge_point_count);
105         delete[] edge_points;
106
107         // Paint the caps
108         const unsigned int max_cap_point_count = (edges.size() - 1) * 2;
109         Point2F *const cap_points = new Point2F[max_cap_point_count];
110
111         glColor3fv(HighColour);
112         paint_caps(cap_points, edges, true, samples_per_pixel,
113                 pixels_offset, rect.left(), high_offset);
114         glColor3fv(LowColour);
115         paint_caps(cap_points, edges, false, samples_per_pixel,
116                 pixels_offset, rect.left(), low_offset);
117
118         delete[] cap_points;
119 }
120
121 int LogicSignal::paint_caps(Point2F *const cap_points,
122         vector< pair<int64_t, bool> > &edges, bool level,
123         double samples_per_pixel, double pixels_offset, int x_offset,
124         int y_offset)
125 {
126         Point2F *vertex = cap_points;
127
128         for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin();
129             i != (edges.end() - 1); i++)
130                 if((*i).second == level)
131                 {
132                         vertex->x = (int)((*i).first / samples_per_pixel -
133                                 pixels_offset) + x_offset - 1;
134                         vertex->y = y_offset;
135                         vertex++;
136
137                         vertex->x = (int)((*(i+1)).first / samples_per_pixel -
138                                 pixels_offset) + x_offset;
139                         vertex->y = y_offset;
140                         vertex++;
141                 }
142
143         paint_lines(cap_points, vertex - cap_points);
144 }
145
146 void LogicSignal::paint_lines(Point2F *points, int count)
147 {
148         GLuint vbo_id;
149
150         assert(points);
151
152         glGenBuffers(1, &vbo_id);
153         glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
154
155         const unsigned int vbo_length = count * sizeof(Point2F);
156         glBufferData(GL_ARRAY_BUFFER, vbo_length, NULL, GL_STATIC_DRAW);
157         glBufferSubData(GL_ARRAY_BUFFER, 0, vbo_length, points);
158
159         glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
160
161         glVertexPointer(2, GL_FLOAT, sizeof(Point2F), 0);
162
163         glEnableClientState(GL_VERTEX_ARRAY);
164         glDrawArrays(GL_LINES,  0,  count);
165         glDisableClientState(GL_VERTEX_ARRAY);
166
167         glDeleteBuffers(1, &vbo_id);
168 }