trigger_markers_(),
hover_point_(-1, -1),
scroll_needs_defaults_(false),
- saved_v_offset_(0)
+ saved_v_offset_(0),
+ size_finalized_(false)
{
connect(scrollarea_.horizontalScrollBar(), SIGNAL(valueChanged(int)),
this, SLOT(h_scroll_value_changed(int)));
// Special case: when starting up and the window isn't visible yet,
// areaSize is [0, 0]. In this case we want to be called again later
- if (areaSize.height() == 0) {
+ if ((areaSize.height() == 0) || (!size_finalized_)) {
scroll_needs_defaults_ = true;
return;
} else {
// set_v_offset() from within restore_settings() as the view
// at that point is neither visible nor properly sized.
// This is the least intrusive workaround I could come up
- // with: set the vertical offset when the view is visible and
- // resized to its final size. Resize events that are sent
- // when the view is invisible must be ignored as they have
- // wrong sizes, potentially preventing the v offset to be
- // set successfully.
- if (isVisible() && saved_v_offset_) {
+ // with: set the vertical offset (or scroll defaults) when
+ // the view is visible and resized to its final size.
+ // Resize events that are sent when the view is not visible
+ // must be ignored as they have wrong sizes, potentially
+ // preventing the v offset from being set successfully.
+
+ if (isVisible())
+ size_finalized_ = true;
+
+ if (size_finalized_ && saved_v_offset_) {
set_v_offset(saved_v_offset_);
saved_v_offset_ = 0;
}
+
+ if (size_finalized_ && scroll_needs_defaults_)
+ set_scroll_default();
}
void View::row_item_appearance_changed(bool label, bool content)