def reset(self):
self.variant = None
- self.ss_block = None
- self.es_block = None
def start(self):
self.out_ann = self.register(srd.OUTPUT_ANN)
self.variant = self.options['variant']
- def putx(self, data):
- self.put(self.ss_block, self.es_block, self.out_ann, data)
+ def putg(self, ss, es, cls, text):
+ self.put(ss, es, self.out_ann, [cls, [text]])
- def handle_data(self, value):
- if value == 0xFF:
- self.putx([1, ['No button is pressed']])
- return
+ def handle_data(self, ss, es, value):
+ if value == 0xff:
+ self.putg(ss, es, 1, 'No button is pressed')
+ return
if value == 0x00:
- self.putx([2, ['Gamepad is not connected']])
- return
+ self.putg(ss, es, 2, 'Gamepad is not connected')
+ return
buttons = [
'A',
'North',
'South',
'West',
- 'East'
+ 'East',
]
- bits = format(value, '08b')
- button_str = ''
-
- for b in enumerate(bits):
- button_index = b[0]
- button_is_pressed = b[1] == '0'
-
- if button_is_pressed:
- if button_str != '':
- button_str += ' + '
- button_str += buttons[button_index]
-
- self.putx([0, ['%s' % button_str]])
+ bits = '{:08b}'.format(value)
+ text = [buttons[i] for i, b in enumerate(bits) if b == '0']
+ text = ' + '.join(text)
+ self.putg(ss, es, 0, text)
def decode(self, ss, es, data):
- ptype, mosi, miso = data
- self.ss_block, self.es_block = ss, es
-
- if ptype != 'DATA':
- return
-
- self.handle_data(miso)
+ ptype, _, _ = data
+ if ptype == 'DATA':
+ _, _, miso = data
+ self.handle_data(ss, es, miso)
+ return