#include <QFormLayout>
#include <QGridLayout>
#include <QLabel>
-#include <QSpinBox>
#include <QString>
#include "analogsignal.hpp"
owner_->row_item_appearance_changed(false, true);
}
-void AnalogSignal::perform_autoranging(bool force_update)
+void AnalogSignal::perform_autoranging(bool keep_divs, bool force_update)
{
const deque< shared_ptr<pv::data::AnalogSegment> > &segments =
base_->analog_data()->analog_segments();
prev_min = min;
prev_max = max;
- // Use all divs for the positive range if there are no negative values
- if ((min == 0) && (neg_vdivs_ > 0)) {
- pos_vdivs_ += neg_vdivs_;
- neg_vdivs_ = 0;
- }
+ // If we're allowed to alter the div assignment...
+ if (!keep_divs) {
+ // Use all divs for the positive range if there are no negative values
+ if ((min == 0) && (neg_vdivs_ > 0)) {
+ pos_vdivs_ += neg_vdivs_;
+ neg_vdivs_ = 0;
+ }
- // Split up the divs if there are negative values but no negative divs
- if ((min < 0) && (neg_vdivs_ == 0)) {
- neg_vdivs_ = pos_vdivs_ / 2;
- pos_vdivs_ -= neg_vdivs_;
+ // Split up the divs if there are negative values but no negative divs
+ if ((min < 0) && (neg_vdivs_ == 0)) {
+ neg_vdivs_ = pos_vdivs_ / 2;
+ pos_vdivs_ -= neg_vdivs_;
+ }
}
+ // If there is still no positive div when we need it, add one
+ // (this can happen when pos_vdivs==neg_vdivs==0)
+ if ((max > 0) && (pos_vdivs_ == 0))
+ pos_vdivs_ = 1;
+
+ // If there is still no negative div when we need it, add one
+ // (this can happen when pos_vdivs was 0 or 1 when trying to split)
+ if ((min < 0) && (neg_vdivs_ == 0))
+ neg_vdivs_ = 1;
+
double min_value_per_div;
if ((pos_vdivs_ > 0) && (neg_vdivs_ > 0))
min_value_per_div = std::max(max / pos_vdivs_, -min / neg_vdivs_);
QFormLayout *const layout = new QFormLayout;
// Add the number of vdivs
- QSpinBox *pvdiv_sb = new QSpinBox(parent);
- pvdiv_sb->setRange(0, MaximumVDivs);
- pvdiv_sb->setValue(pos_vdivs_);
- connect(pvdiv_sb, SIGNAL(valueChanged(int)),
+ pvdiv_sb_ = new QSpinBox(parent);
+ pvdiv_sb_->setRange(0, MaximumVDivs);
+ pvdiv_sb_->setValue(pos_vdivs_);
+ connect(pvdiv_sb_, SIGNAL(valueChanged(int)),
this, SLOT(on_pos_vdivs_changed(int)));
- layout->addRow(tr("Number of pos vertical divs"), pvdiv_sb);
+ layout->addRow(tr("Number of pos vertical divs"), pvdiv_sb_);
- QSpinBox *nvdiv_sb = new QSpinBox(parent);
- nvdiv_sb->setRange(0, MaximumVDivs);
- nvdiv_sb->setValue(neg_vdivs_);
- connect(nvdiv_sb, SIGNAL(valueChanged(int)),
+ nvdiv_sb_ = new QSpinBox(parent);
+ nvdiv_sb_->setRange(0, MaximumVDivs);
+ nvdiv_sb_->setValue(neg_vdivs_);
+ connect(nvdiv_sb_, SIGNAL(valueChanged(int)),
this, SLOT(on_neg_vdivs_changed(int)));
- layout->addRow(tr("Number of neg vertical divs"), nvdiv_sb);
+ layout->addRow(tr("Number of neg vertical divs"), nvdiv_sb_);
// Add the vertical resolution
resolution_cb_ = new QComboBox(parent);
void AnalogSignal::on_samples_added()
{
- perform_autoranging();
+ perform_autoranging(false, false);
if (owner_) {
// Call order is important, otherwise the lazy event handler won't work
void AnalogSignal::on_pos_vdivs_changed(int vdivs)
{
+ if (vdivs == pos_vdivs_)
+ return;
+
pos_vdivs_ = vdivs;
- if (autoranging_)
- perform_autoranging(true);
+ if (autoranging_) {
+ perform_autoranging(true, true);
+
+ // It could be that a positive or negative div was added, so update
+ if (pvdiv_sb_) {
+ pvdiv_sb_->setValue(pos_vdivs_);
+ nvdiv_sb_->setValue(neg_vdivs_);
+ }
+ }
if (owner_) {
// Call order is important, otherwise the lazy event handler won't work
void AnalogSignal::on_neg_vdivs_changed(int vdivs)
{
+ if (vdivs == neg_vdivs_)
+ return;
+
neg_vdivs_ = vdivs;
- if (autoranging_)
- perform_autoranging(true);
+ if (autoranging_) {
+ perform_autoranging(true, true);
+
+ // It could be that a positive or negative div was added, so update
+ if (pvdiv_sb_) {
+ pvdiv_sb_->setValue(pos_vdivs_);
+ nvdiv_sb_->setValue(neg_vdivs_);
+ }
+ }
if (owner_) {
// Call order is important, otherwise the lazy event handler won't work
autoranging_ = (state == Qt::Checked);
if (autoranging_)
- perform_autoranging(true);
+ perform_autoranging(false, true);
if (owner_) {
// Call order is important, otherwise the lazy event handler won't work