const float Log2 = logf(2.0f);
+const float LogicSignal::Margin = 10.0f;
+
+const float LogicSignal::EdgeColour[3] = {0.50f, 0.50f, 0.50f};
+const float LogicSignal::HighColour[3] = {0.00f, 0.75f, 0.00f};
+const float LogicSignal::LowColour[3] = {0.75f, 0.00f, 0.00f};
+
LogicSignal::LogicSignal(QString name, shared_ptr<LogicData> data,
int probe_index) :
Signal(name),
assert(scale > 0);
assert(_data);
+ const float high_offset = rect.top() + Margin;
+ const float low_offset = rect.bottom() - Margin;
+
const queue< shared_ptr<LogicDataSnapshot> > &snapshots =
_data->get_snapshots();
if(snapshots.empty())
const int x = (int)((*i).first / samples_per_pixel - pixels_offset) +
rect.left();
- vertex->x = x, vertex->y = 10 + rect.top() - 1;
+ vertex->x = x, vertex->y = high_offset;
vertex++;
- vertex->x = x, vertex->y = 40 + rect.top();
+ vertex->x = x, vertex->y = low_offset;
vertex++;
}
- glColor3f(0,0,1);
+ glColor3fv(EdgeColour);
paint_lines(edge_points, edge_point_count);
delete[] edge_points;
// Paint the caps
- const unsigned int cap_point_count = (edges.size() - 1) * 2;
- Point2F *const cap_points = new Point2F[cap_point_count];
- vertex = cap_points;
+ const unsigned int max_cap_point_count = (edges.size() - 1) * 2;
+ Point2F *const cap_points = new Point2F[max_cap_point_count];
- for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin();
- i != (edges.end() - 1); i++)
- {
- const int y = ((*i).second ? 10 : 40) + rect.top();
+ glColor3fv(HighColour);
+ paint_caps(cap_points, edges, true, samples_per_pixel,
+ pixels_offset, rect.left(), high_offset);
+ glColor3fv(LowColour);
+ paint_caps(cap_points, edges, false, samples_per_pixel,
+ pixels_offset, rect.left(), low_offset);
- vertex->x = (int)((*i).first / samples_per_pixel - pixels_offset) +
- rect.left() - 1;
- vertex->y = y;
- vertex++;
+ delete[] cap_points;
+}
- vertex->x = (int)((*(i+1)).first / samples_per_pixel - pixels_offset) +
- rect.left();
- vertex->y = y;
- vertex++;
- }
+int LogicSignal::paint_caps(Point2F *const cap_points,
+ vector< pair<int64_t, bool> > &edges, bool level,
+ double samples_per_pixel, double pixels_offset, int x_offset,
+ int y_offset)
+{
+ Point2F *vertex = cap_points;
- glColor3f(0,0,1);
- paint_lines(cap_points, cap_point_count);
- delete[] cap_points;
+ for(vector<LogicDataSnapshot::EdgePair>::const_iterator i = edges.begin();
+ i != (edges.end() - 1); i++)
+ if((*i).second == level)
+ {
+ vertex->x = (int)((*i).first / samples_per_pixel -
+ pixels_offset) + x_offset - 1;
+ vertex->y = y_offset;
+ vertex++;
+
+ vertex->x = (int)((*(i+1)).first / samples_per_pixel -
+ pixels_offset) + x_offset;
+ vertex->y = y_offset;
+ vertex++;
+ }
+
+ paint_lines(cap_points, vertex - cap_points);
}
void LogicSignal::paint_lines(Point2F *points, int count)
GLfloat x, y;
};
+private:
+ static const float Margin;
+
+ static const float EdgeColour[3];
+ static const float HighColour[3];
+ static const float LowColour[3];
+
public:
LogicSignal(QString name,
boost::shared_ptr<LogicData> data,
double offset);
private:
+
+ int paint_caps(Point2F *const cap_points,
+ std::vector< std::pair<int64_t, bool> > &edges,
+ bool level, double samples_per_pixel, double pixels_offset,
+ int x_offset, int y_offset);
+
static void paint_lines(Point2F *points, int count);
private: