void LogicSignal::init_trigger_actions(QWidget *parent)
{
- trigger_none_ = new QAction(QIcon(":/icons/trigger-none.svg"),
+ trigger_none_ = new QAction(*get_icon(":/icons/trigger-none.svg"),
tr("No trigger"), parent);
trigger_none_->setCheckable(true);
connect(trigger_none_, SIGNAL(triggered()), this, SLOT(on_trigger()));
- trigger_rising_ = new QAction(QIcon(":/icons/trigger-rising.svg"),
+ trigger_rising_ = new QAction(*get_icon(":/icons/trigger-rising.svg"),
tr("Trigger on rising edge"), parent);
trigger_rising_->setCheckable(true);
connect(trigger_rising_, SIGNAL(triggered()), this, SLOT(on_trigger()));
- trigger_high_ = new QAction(QIcon(":/icons/trigger-high.svg"),
+ trigger_high_ = new QAction(*get_icon(":/icons/trigger-high.svg"),
tr("Trigger on high level"), parent);
trigger_high_->setCheckable(true);
connect(trigger_high_, SIGNAL(triggered()), this, SLOT(on_trigger()));
- trigger_falling_ = new QAction(QIcon(":/icons/trigger-falling.svg"),
+ trigger_falling_ = new QAction(*get_icon(":/icons/trigger-falling.svg"),
tr("Trigger on falling edge"), parent);
trigger_falling_->setCheckable(true);
connect(trigger_falling_, SIGNAL(triggered()), this, SLOT(on_trigger()));
- trigger_low_ = new QAction(QIcon(":/icons/trigger-low.svg"),
+ trigger_low_ = new QAction(*get_icon(":/icons/trigger-low.svg"),
tr("Trigger on low level"), parent);
trigger_low_->setCheckable(true);
connect(trigger_low_, SIGNAL(triggered()), this, SLOT(on_trigger()));
- trigger_change_ = new QAction(QIcon(":/icons/trigger-change.svg"),
+ trigger_change_ = new QAction(*get_icon(":/icons/trigger-change.svg"),
tr("Trigger on rising or falling edge"), parent);
trigger_change_->setCheckable(true);
connect(trigger_change_, SIGNAL(triggered()), this, SLOT(on_trigger()));
new_trigger->stages().empty() ? nullptr : new_trigger);
}
+const QIcon* LogicSignal::get_icon(const char *path)
+{
+ const QIcon *icon = icon_cache_.take(path);
+ if (!icon) {
+ icon = new QIcon(path);
+ icon_cache_.insert(path, icon);
+ }
+
+ return icon;
+}
+
void LogicSignal::on_trigger()
{
QAction *action;