size_t posAddr_, posHex_, posAscii_;
size_t charWidth_, charHeight_;
size_t selectBegin_, selectEnd_, selectInit_, cursorPos_;
+ uint8_t address_digits_;
size_t current_chunk_id_, current_chunk_offset_, current_offset_;
DecodeBinaryDataChunk current_chunk_; // Cache locally so that we're not messed up when the vector is re-allocating its data